tag:blogger.com,1999:blog-16252646114499255382024-02-20T23:45:29.682+07:00ArtlairsEverything you need for your artsy life!Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1625264611449925538.post-62479936273744133672011-02-27T11:45:00.000+07:002011-02-27T11:45:36.435+07:00Cool Animation by Glen KeaneLately I'm so interested with classical animation. With so many animation software nowadays, less and less people are still doing classical in my country. The reason is simply because it's the most basic form of animation and it's the hardest to master. Requires tons of effort and years of training. But thats definetely why it's fun to challenge.<br />
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If you don't know what is called classical animation, it is an animation that is done frame by frame without involving any motion or shape tweening from any digital software. Some people only call it classical if it is done manually by hand drawing on papers. But with the existence of Wacom, we can actually draw frame by frame directly on a software and I still prefer to call it classical animation.<br />
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What I want to share today is a great lecture (in three parts) by <a href="http://theartofglenkeane.blogspot.com/">Glen Keane </a>on his approach to animating a scene. You can learn so much by just "looking over the shoulder" of these great animators as they animate.<span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; font-size: medium;"><span class="Apple-style-span" style="line-height: 20px;"> </span></span><br />
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Look at how he did the antics (anticipation) strongly, it's not just about getting off the chair. He's actually applying all those 12 principles of animation on this one simple scene. Count how many frames he take in this movement, learn the gesture, and then try to do the same animation for practice. Remember, it's how much you pay attention to little details that differs an 'OK' animator with a GREAT animator. You'll know what that means when you have experienced it.<br />
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<iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/kEhi6xaCDGs" title="YouTube video player" width="480"></iframe>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-61608192228867746592011-02-15T12:51:00.004+07:002011-02-15T13:06:05.578+07:00Animation, the basics<div style="text-align: justify;">Animation is the more advance form of art, as it combined series of drawings into a nicely timed movement.<br />
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</div></div><div style="text-align: justify;">Animation is divided into 2D and 3D, but both actually uses the same principle. Master the principle, and you can do great animation on any media. So what are the basic principles of animation?</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">There're actually 12 of them.</div><br />
<a name='more'></a><div style="margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;"></div><div style="text-align: justify;"><b>The Twelve Basic Principles of Animation</b> is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.<br />
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</div><div style="text-align: justify;">The book and its principles have become generally adopted, and have been referred to as the "Bible of the industry". In 1999 the book was voted number one of the "best animation books of all time" in an online poll. Though originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>1. Squash and Stretch</b></div><div style="text-align: justify;">This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene. Usually it's broader in a short style of picture and subtler in a feature. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. This is the most important element you will be required to master and will be used often.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>2. Anticipation</b></div><br />
<div style="text-align: justify;">This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>3. Staging</b></div><div style="text-align: justify;">A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film, so each sequence, scene and frame of film must relate to the overall story. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. Background and animation should work together as a pictorial unit in a scene.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>4. Straight ahead and Pose to pose animation</b></div><div style="text-align: justify;">Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>5. Follow through and overlapping action</b></div><div style="text-align: justify;">When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Long hair and animal tail will also be handled in the same manner. Timing becomes critical to the effectiveness of drag and the overlapping action.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>6. Slow out and slow in</b></div><div style="text-align: justify;">As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>7. Arcs</b></div><div style="text-align: justify;">All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>8. Secondary action</b></div><div style="text-align: justify;">This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. Also, the possibility of dialogue being delivered at the same time with tilts and turns of the head to accentuate the walk and dialogue, but not so much as to distract from the walk action. All of these actions should work together in support of one another. Think of the walk as the primary action and arm swings, head bounce and all other actions of the body as secondary or supporting action.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>9. Timing</b></div><div style="text-align: justify;">Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>10. Exaggeration</b></div><div style="text-align: justify;">Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. Its like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>11. Solid Drawing</b></div><div style="text-align: justify;">The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life. You transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Three dimensional is movement in space. The fourth dimension is movement in time.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>12. Appeal</b></div><div style="text-align: justify;">A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye.</div>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-73920729338643326492011-02-08T21:24:00.001+07:002011-02-15T11:24:11.275+07:00Where to sell your art?<div class="separator" style="clear: both; text-align: center;"><a href="http://www.zazzle.com/massivewar_mousepad-144133343813521967?gl=serpentwitch&rf=238821224670846902"><img border="0" height="320" src="http://rlv.zcache.com/massivewar_mousepad-p1441333438135219677pdd_325.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">While you are sharpening your skills and sense of art, you may start to think of ways to sell it. I'm sure it's every artist's dream to be able to make a living off his/her own art. Yet many of us ended up on a job not even close to the art category. Even if you manage to get into a nice art studio, you're still working for the client, drawing stuffs you don't like or forced to bear a hell of deadline. Don' you want to express your art freely, draw whenever you have the mood, and even earn money from it? </div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">Well there's actually some options to consider.</div><div class="separator" style="clear: both; text-align: left;"></div><a name='more'></a><div style="text-align: justify;"><br />
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</div><div class="separator" style="clear: both; text-align: justify;">One of the option is to print it on a product such as poster, mouse pad, or t-shirt, and then sell it. And <a href="http://www.zazzle.com/?rf=238821224670846902">zazzle.com</a> serves that purpose perfectly. <a href="http://www.zazzle.com/?rf=238821224670846902">Zazzle.com</a> is home to many great designers and illustrators, a place to showcase your artwork in the form of useful products. You can have one design applied to numerous products, editing each one of them so it fits perfectly, and then put it on your own shop page. An best of all it's completely free! You don't need a single dollar to start selling your art!</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">What you need is a high resolution image of your art so it won't be pixelated when applied to large products. Surely you want to deliver your art in it's best potential right? So start making a habit of doing high resolution image for each of your artwork. Around 2000x2000 pixel would be fine, but if you can manage higher resolution, it would be better. </div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">Another tip is to make your art wider and has a lot of safe area to crop. You can see on the mousepad above where some details got cropped. You should avoid it if you can and put the center of your artwork on a safe frame.</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://www.zazzle.com/keepin_it_fresh_keds_a_ferrell_apparel_2009_shoes-167753889148182786?extralace=none&rf=238821224670846902"><img border="0" height="320" src="http://rlv.zcache.com/keepin_it_fresh_keds_a_ferrell_apparel_2009_shoes-p167753889148182786f06ko_325.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><a href="http://www.blogger.com/"></a><span id="goog_303084263"></span><span id="goog_303084264"></span>A pattern designer or those with art nouveau style would find it easier to apply it here. Do you have an interesting design that you think would fit great in these products? Simply register and start selling your art!</div>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-49108957503920879192011-01-30T14:10:00.004+07:002011-02-06T22:55:02.661+07:00Digital Painting Tutorial<div style="text-align: justify;">Digital painting is a more advance form of illustration. It's not the technique that is more advance though, its the tool. It's becoming more common to see digital painter these days as the technology grows. There're a lot of painting softwares and even a pen tablet to make your life much easier. While some people think this is expensive, I'd say in the long run it's much cheaper.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">These are the things you need for digital paintings :</div><div style="text-align: justify;"><br />
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<div style="text-align: justify;">1. a PC (Personal Computer) offcourse. You might want to have a bigger RAM and hardisk space if you want to work on a high resolution images. Otherwise you might experiences lags or delay everytime you stroke your brush.</div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnlevs47aR-WKdDRlNzg_-ybJ4f7xMwawIVY6Co3_AXSe_V9dVIptDJqr7HP_OYyZhAtaxRYDoC6wNWi4ModoV9fKk6L-XuCORiXgV8fylGVmkFgIPPzLxv0GX8-ldSmDJkw2VuPQJhOg/s1600/adobe-photoshop-cs4-extended.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnlevs47aR-WKdDRlNzg_-ybJ4f7xMwawIVY6Co3_AXSe_V9dVIptDJqr7HP_OYyZhAtaxRYDoC6wNWi4ModoV9fKk6L-XuCORiXgV8fylGVmkFgIPPzLxv0GX8-ldSmDJkw2VuPQJhOg/s200/adobe-photoshop-cs4-extended.jpg" width="199" /></a></div><br />
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<div style="text-align: justify;">2. a painting software. There's quite a number of choices here. My recommendations are Adobe Photoshop, SAI, or Corel Painter. For the purpose of this tutorial, I'll use Photoshop. It's heavy and huge in size but it's the most popular among digital painter.</div><div style="text-align: justify;"><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil3dC9T9pxAn5kDWtHq3iUKwif-5YoA9CtI1IkjZ5xZQZJbLR7KZNQoLJdDjkZ9JJB5ancqUOXTRsANE3nTRTzTN2u6embIrNO1I0f9196pLxjrCXiYDo_oZJncojLFnqlrzBLLdDM7AI/s1600/scanner.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil3dC9T9pxAn5kDWtHq3iUKwif-5YoA9CtI1IkjZ5xZQZJbLR7KZNQoLJdDjkZ9JJB5ancqUOXTRsANE3nTRTzTN2u6embIrNO1I0f9196pLxjrCXiYDo_oZJncojLFnqlrzBLLdDM7AI/s200/scanner.jpg" width="200" /></a></div><br />
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<div style="text-align: justify;">3. a scanner. A lot of digital painter still sketch or do linearts manually on paper. They only use digital for colouring, and colouring is where digital truly shines IMO. It's always easier to draw on paper than directly on the computer. So we need this thing called scanner to upload your drawings into your computer. Or you can replace that with a high resolution camera. </div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh30ncVOb5cw0D8gVNajyMayWu9jeXxkElDdBHRyi3dTXBhfiR2XTUCYoPB6BEr24XznG28m8qyGBa73OdcGQsz_Kdk0jsoVfJwHRRtgd5LVra9rji02GIi23oZPkhEK3ni6CNi3OiZuUk/s1600/bamboo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh30ncVOb5cw0D8gVNajyMayWu9jeXxkElDdBHRyi3dTXBhfiR2XTUCYoPB6BEr24XznG28m8qyGBa73OdcGQsz_Kdk0jsoVfJwHRRtgd5LVra9rji02GIi23oZPkhEK3ni6CNi3OiZuUk/s200/bamboo.jpg" width="175" /></a></div><div style="text-align: justify;">4. a pen tablet or many prefer to call it WACOM. It's a brand name actually. Wacom consist of a tablet and a pen. The tablet represents your monitor, and the pen represents your mouse or cursor. When you put your pen on top of the tablet, you can move around the cursor just like using your mouse. Basically we need this because it's extremely hard to paint with a mouse. But it's completely optional. I've seen a lot of master artist paint brilliantly with just a mouse. But if you have this, you can completely erase the need for any manual effort like sketching on paper. With practice, you can draw with wacom as good as you can with a pencil. This also erase the need for scanner. A good wacom for beginner would be the bamboo type.</div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGU3yOB8ARrnohb7z0TqCd-E6FwiKV-2DxAN4k_fA7i15He9Bf02QJH6Q_5FyTX6QpuUKmfFLrshHxOV-h-TsjtDrwUskGiO3kSl3t121pYFmNWJjRM3G92lu6tTmCR64YIFYY8ofpS8U/s1600/cintiq21.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGU3yOB8ARrnohb7z0TqCd-E6FwiKV-2DxAN4k_fA7i15He9Bf02QJH6Q_5FyTX6QpuUKmfFLrshHxOV-h-TsjtDrwUskGiO3kSl3t121pYFmNWJjRM3G92lu6tTmCR64YIFYY8ofpS8U/s200/cintiq21.jpg" width="200" /></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">As for now there're 3 products of Wacom. The first one and the cheapest would be bamboo. That's why it's recommended for those who are still unsure and want to have a try. The better choice for proffesionals would Intuos, and for something really flashy and extra expensive you can try Cintiq. For more details you can visit the <a href="http://www.wacom.com/index.html">Wacom official site</a>.</div><div><br />
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So, do you have what it takes to become a Digital Painter? Let's start with the tutorial then. I created this myself so it might not be the best but I hope it helps. And sorry about the huge size :D<br />
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</div>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-27222367240110341072011-01-30T11:59:00.007+07:002011-02-06T22:56:59.056+07:00Art Community<div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://fc09.deviantart.net/fs15/i/2008/299/8/a/ES__of_Earth_by_serpentwitch.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc09.deviantart.net/fs15/i/2008/299/8/a/ES__of_Earth_by_serpentwitch.jpg" width="232" /></a></div><br />
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</div><div style="text-align: justify;">When you have developed a certain degree of drawing skill, it might be a good idea to start joining an art community. The reason for this is mainly for motivation purpose. Countless artists give up while in the learning process and it's because they ran out of motivation to keep them going. In many country, artist is a rare specimen, and they usually grow in the 'normal' environment. Being different from the others usually causes one of these two bad result; you are either praised by your friends and family and tricked into thinking you're already the best at what you're doing, or instead your friends won't even care how great your talent are and makes you think your skill is so useless and insignificant. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">You are the product of your surroundings after all. If you only live in your own small world you won't be able to see the big picture. You might be thinking that you're the best now, none of your friends can draw better than you. Well, that's a fact. I'm not saying you're just imagining things. You ARE the best, but only if compared to your little neighbourhood. It's the same case when you think you're so insignificant, that your skills are useless because none of your friends or family appreciate it. But that might NOT be the case out there! You might be surprised to find out that you're already at a great level and there's so many people that admires your skill and might even pays you for what you did everyday!</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">See what do you need to do?<br />
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</div><div style="text-align: justify;">EXPAND YOUR HORISON</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">and realize that you're always at the middle rank out there. You can always find people worse than you no matter how bad your art is, and you can always find a more 'Godlike' being than you, even if you consider yourself superhuman.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">But use that knowledge in the positive way of thinking!</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Don't let the fact kills your spirit!</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So what if you're not the best? When I first finds out that my skills are nothing out there, I was shocked. Not in fear or regret, but I was shocked in awe and excitement! I was thinking, darn! this world is so big! There're so many great artist out there and I really want to be like them! That is the first time in mylife when I finally finds out what I really want to be. And that's the only time I can start training myself seriously in order to achieve my aim.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Notice that the world doesn't ends there when you're not the best. You're just in the middle of a process. If you don't gave up and keep motivated to be a better artist, then one day, you will be surprised it won't be long to see that you're already a great artist that is inspiring many people.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So once again, Expand your horison and see the big picture. It's a vital process every artist should pass in order to become better. Join an art community. If you're shy to join a real life community, try an online community. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">There is a lot of art community on the net these days and <a href="http://www.deviantart.com/">Deviantart</a> (DA) is one of the best I know. At least I haven't found any better web than DA till this moment. So what is so great about this DA stuff anyway?</div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://serpentwitch.deviantart.com/"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5dnLVLqX3iAYkMKI89N_KzCfsM_YMe0LCUOVErqH3YIPgMVV-Oto-qs1mwDy4SY_zX1dYWgcLChOHUM3PyW_jOuqtFUcutkssEUevo4-IRZ1EgVy_eBjWR8pL6OPeh4BoBF16j72FDi0/s400/Deviantart.jpg" width="400" /></a></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;">First of all you can showcase your artwork here for free, and it's not limited to just illustration or painting but also photography, animation, and even literatures. You only need to register and create an account and then you're ready to start. One of the good thing in DA is that you can upload your artwork directly to DA database, unlike many other sites which requires you to upload your file on photobucket or other file hosting services. The interface is really user friendly.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Once you've uploaded a couple of artworks, you can wait for public reactions towards your art. It could be a comments, a fave (means someone love your art and showcased it as their favorites), or a watch (means that someone decided to follow you, or want to be your friend. It's one sided though, meaning you can watch them back if you want, but you can't reject them. Everyone is free to stalk you.) While you're waiting, you might want to adjust your page's layout. That is your own private gallery so make sure it looks neat and pretty. DA also known for their function as a portfolio gallery. Showcase only your best artwork there, and then send the link to your DA page to your employer for them to see your portfolio online. Simple and cheap.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Oh, and if you dont get any comments or view, don't get disheartened. It's quite common these days. DA has a HUGE population and you have to compete to get public's attention. One of the known ways to get more attention is to join a group. (as many as you like) That way you can submit some of your art and showcase it on the group's gallery, showing your art to a wider audiences. Still, the best way to get attention is to get better yourself. People appreciate good art, so if you don't get the attention you want, then you simply need to become better. And don't forget to give constructive comments to other aspiring artists as well. They might return the favor. Try to give attention to a less popular artist rather than the opposite. Those Godlike artist with millions of pageviews usually won't have the time to even read your comments as they receive tons of them every day. Give it to those who need it more :)</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Last tip before you start your DA life, don't focus too much on pageviews. It's just a number and it doesn't represents your skill. Be proud of yourself and keep producing great artworks even though your pageviews is not that much.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Keep drawing!</div><div style="text-align: justify;"><br />
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</div>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-2139941973974461132011-01-29T22:01:00.005+07:002011-02-06T22:55:44.847+07:00Illustration - Basic Drawing<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeTVdhSo1-KLg_kye7DN_YV00r2jBniIpRLyFC2-B1Gu_2TQl0Pwd5UABx1LdZ6dHm6ADsbS_uW9zjBz_MHou-4nZCM7YxKTiiFMqi52PyKszjosrlKufJTOKalqLHEhFDiQhf2Z7x-u4/s1600/220px-Wilcox.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeTVdhSo1-KLg_kye7DN_YV00r2jBniIpRLyFC2-B1Gu_2TQl0Pwd5UABx1LdZ6dHm6ADsbS_uW9zjBz_MHou-4nZCM7YxKTiiFMqi52PyKszjosrlKufJTOKalqLHEhFDiQhf2Z7x-u4/s320/220px-Wilcox.jpg" width="209" /><span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; color: black;"></span></a><a href="http://fc09.deviantart.net/fs13/f/2007/047/6/7/Bhalnore_the_ancient_beast_by_serpentwitch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc09.deviantart.net/fs13/f/2007/047/6/7/Bhalnore_the_ancient_beast_by_serpentwitch.jpg" width="280" /></a></div><br />
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<div style="text-align: justify;">I think it is safe to say that the most basic form of art is drawing. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Before you can make beautiful paintings you need to learn how to draw. Drawing skills are also the basic requirement for 2D animators, and mostly required to enter a design colleague. Even though you have superb concepts flying around your head, it's quite useless if you can't express it in a real form. You need to be able to DRAW practically everything to express every details of your imagination. Of course you can always learn it along the way. But still, walking on a properly built bridge is more reassuring then walking on a rushed, poorly built bridge, worrying if it's sturdy enough for you to cross. How many times do you want to fall before you're convinced to build a stronger basic?</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So, what is the most basic of drawing?</div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;">It's shape. </div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;">Most illustrator rushes to draw or paint something really advance while they can't even properly draw basic shapes without the help of a ruler of digital tools. I'm also one of them, and I really regret it now. But why is it so important?</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">It's because every object in this world is formed by a combination of these basic shapes. You can practically draw anything with just rectangle, circle, oval, oblong and triangle.<br />
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You can learn the basic in the art school, but you can always search the net for useful online tutorials like this <a href="http://www.how-to-draw-and-paint.com/learntodraw.html">drawing tutorial</a>. Even those who are already a profesional illustrator, it never hurts to go back and strengthen your basic again.<br />
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Keep drawing!<br />
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</div>Serpentwitchhttp://www.blogger.com/profile/06609842677846129058noreply@blogger.com0tag:blogger.com,1999:blog-1625264611449925538.post-67859360850642549322011-01-29T19:34:00.004+07:002011-01-30T12:40:36.267+07:00WELCOME<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs70/f/2010/288/c/0/c0ecb0972c121107e10893423035b638-d30srnb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc01.deviantart.net/fs70/f/2010/288/c/0/c0ecb0972c121107e10893423035b638-d30srnb.jpg" width="240" /></a></div><br />
<div style="text-align: center;"><span class="Apple-style-span" style="font-size: large;"><b>WELCOME TO THE ARTLAIRS</b></span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-size: x-small;"><i>Everything you need for your Artsy lifestyle</i></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="font-size: large;"><b><br />
</b></span></div><div style="text-align: justify;">Artlairs is designed to be the place with useful articles and links related to Art in many form. The Art discussed here will includes but not limited to; Illustration, Painting, Manga, Animation, Multimedia Design, Digital Imaging, Games, and also Novels.</div><div style="text-align: justify;"><br />
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